N E W R E L E A S E S
Shipped February 16, 2012
GURPS Classic: Conan Beyond Thunder River
A Savage Horde Is Out for Blood
. . . And only the mighty Conan stands in their path!
When the army of Aquilonia marched across Thunder River and into savage Pictland, the tribes of the Picts were driven away. To secure his rich new territory, King Numedides built Fort Tuscelan, a powerful outpost meant to keep the barbarian Picts from striking back.
But Numedides' lone fort is not enough to stop the Pict raiders. In recent days, the ruthless natives have burned Aquilonian homesteads, raided merchant caravans, and brutally murdered several soldiers from the fort.
For the Picts have united behind a sorcerous leader: the great witch-doctor, Zogar Sag. Even now, he is raising a vast Pict horde to crush Fort Tuscelan.
You are Conan of Cimmeria, commander of the scouts at Fort Tuscelan. Can you stop Zogar Sag and his army?
GURPS Conan Beyond Thunder River is based on the story "Beyond the Black River," by Robert E. Howard. In it you'll find:
- Adventure -- a 560-entry solo adventure for Conan of Cimmeria, or your own character. There are dozens of alternate paths . . . you can play over and over and never have the same adventure twice!
- Conan Character Sheet -- the bold Cimmerian at age 40, as an officer in the service of Aquilonia.
- Maps -- Northwestern Hyboria, showing Aquilonia and Pictland; Conajohara Province, between the two nations; and several combat maps, for the battles in this adventure.
- Monsters -- nine fearsome Hyborian animals for your campaigns.
All of Aquilonia is depending upon you to save the land Beyond Thunder River!
(This is an e23 reprint of a GURPS Third Edition product.)
67-page PDF.
Stock #30-6201,
$5.99.
Pyramid #3/40: Vehicles
Driven to Excellence!
Anchors aweigh away and full throttle! This month's Pyramid -- the PDF magazine for roleplayers -- takes a look at all things related to vehicles. The realistic and impossible from past, present, and future are pulling into your driveway now. This issue includes:
- "Mecha Operations," which expands and tweaks the GURPS Spaceships rules to better facilitate robotic romps. Written by GURPS Ultra-Tech co-author Kenneth Peters, this article includes Spaceships stats for three brilliant bots.
- "The Arsenal of Mageocracy," a port of fantastic creations (complete with map). Scribed by the sage Matt Riggsby (GURPS Fantasy-Tech 1: The Edge of Reality), this feature includes GURPS info for 10 of its creations.
- "Hot Rides!" -- this month's Eidetic Memory offering from GURPS Fourth Edition co-author David Pulver. Get there in style with GURPS vehicle stats for eight of the most amazing (and expensive) modern sports cars.
- "Things Fall Apart," offering guidelines for how to incorporate transportation trouble into any era. Whether your gaming table likes puzzle-solving or tactical troubleshooting, you're sure to find tips here to make them fear the "check engine" light.
- "Spirited Rides," which gives adventure possibilities for three haunted vehicles (with GURPS stats). What was the ghost-ship's bargain? Can the heroes keep the trouble-solving truck appeased?
- "The Between-Space," an impossible systemless "vehicle" for any era, to serve as transport, destination, and plot point. When we say "it's a bargain," that's more threat than exclamation . . .
This Pyramid also includes the latest Random Thought Table delivered from Steven Marsh's garage, a Murphy's Rules that loads up the trunk, and more. With this month's Pyramid, getting there is all the fun!
39-page PDF.
Stock #37-2640,
$7.99.
Shipped February 9, 2012
GURPS Classic: Conan
The Greatest Hero of the Hyborian Age Was a Barbarian: Conan of Cimmeria!
Black-haired and sullen-eyed was Conan, a thief, a reaver, a slayer, with gigantic melancholies and gigantic mirth. Cycles of legend revolve around his name, glimpses of a world before history, where evil wizards performed dark sorcery, and where the fate of an empire turned on the strength and skill of a single sword.
GURPS Conan lets you enter the Hyborian Age, when shining kingdoms lay spread across the world like blue mantles across the stars . . . Zamora, with its dark-haired women and towers of spider-haunted mystery; Zingara with its chivalry; Stygia with its shadow-guarded tombs; Hyrkania whose riders wore steel, silk, and gold; and powerful Aquilonia, the proudest kingdom of the world.
GURPS Conan includes:
- A gazetteer featuring the people, customs, laws, religion, and mysteries of 34 lands in the world of Conan.
- A bibliography of Conan stories: names, races and nationalities, places, and more.
- Maps and historical information for the entire Thurian continent, from the isles of Antilla to the coast of Khitai.
- Spells of the Hyborian Age, including the enchantments of the mysterious Black Ring and the potent sorceries of the Book of Skelos.
- Rules for generating Hyborian Age characters.
- Advice on running a Hyborian Age campaign and how to roleplay the non-human races, including Degenerate Men, Serpent People, and Satyrs.
- GURPS stats for characters from the Conan saga, including Conan, Bêlit, and Thoth-Amon.
Based on the Conan stories by Robert E. Howard, L. Sprague de Camp, and others.
(This is an e23 reprint of a GURPS Third Edition product. GURPS Magic for Third Edition is also helpful, but not required.)
131-page PDF.
Stock #30-6012,
$9.99.
Shipped February 2, 2012
GURPS Classic: Fantasy Bestiary
Creatures of Fantasy
This extensively researched book, based on authentic folklore and legends from all over the world, is a perfect resource for the GM of any fantasy campaign. It includes more than 250 fantasy animals and plants, ranging from interesting nuisances to monstrous menaces. Each is covered in detail, with a physical description, likes and dislikes, attitude toward mankind, and means of attack.
The main section is organized alphabetically, with creatures ranging from the voracious Afanc to the noxious undead rodents that men know as Zombie Gerbils.
These rules and creatures are written for use with the GURPS Basic Set, Third Edition, but can be used with any fantasy system. Some of this material was previously published in the GURPS Bestiary but the majority is newer. All of the older beast descriptions have been reworked and brought up to Third Edition standards.
The GURPS Fantasy Bestiary also includes:
- Special chapters on Dragons and Fabulous Plants, with many examples of each.
- A chapter on Mythological Motifs that lets players customize any creature from this book or the GURPS Bestiary. These rules can enhance the creatures of any fantasy game you play, making this a truly generic book!
- The spells needed for many of the magical beasts and plants in this book.
- A detailed look at different types of animal and plant poisons.
- Two tables, each listing every creature in the book. One is arranged alphabetically, for easy reference. The other is organized by habitat, to let the GM quickly find an appropriate creature for any terrain or situation.
(This is an e23 reprint of a GURPS Third Edition product.)
131-page PDF.
Stock #30-6504,
$7.99.
Shipped January 30, 2012
Munchkin Zombies Meat Lockers
Where do zombies store those tasty, tasty brains? Right here! The Munchkin Zombies Meat Lockers are sturdy cardboard boxes, one for Doors and one for Treasures, big enough to hold 500 Munchkin cards apiece.
Bonus: This set includes two new Munchkin Zombies cards! Mmmm . . . more brains!
Two sturdy fold-up cardboard boxes and two cards.
Stock #5538,
UPC 8-37654-32140-9.
$9.95.
Plush Tentacle
It's a 30" long plush posable tentacle. Why did we do it? Because Evil Stevie likes tentacles. And this one is soft and furry.
Make it a fashion statement, poking out of your shirt. Use the loop in back to hang it from your belt. Put it in your next haunted house . . . or in your cubicle! Threaten your other plush toys, just to remind them who's the boss.
It's completely posable. Bend it to your own wicked will.
One 30" long plush tentacle.
Stock #9441,
UPC 8-37654-32137-9.
$24.95.
Shipped January 26, 2012
GURPS Traveller Classic: Planetary Survey 5 - Tobibak
The Savage Sea
The world called Tobibak lies slightly off the beaten track in Corridor Sector, a world 99% covered by ocean and overlooked by history for centuries. When Humans came, it was to exploit, not to settle, but Tobibak was already inhabited -- by a primitive intelligence mysteriously similar to another aquatic race from many light years away. TobiCorp exploited the natives as unpaid labor, using them to help mine the sea bottom and harvest the teeming schools of shrimp for sale offworld.
When a TobiCorp scientist discovered the truth, his conscience led him to expose the company's crimes, and Tobibak was taken over by the Imperial Ministry of Colonization.
Water worlds have always fascinated science-fiction fans, and Tobibak is a treatment in depth (so to speak). On Tobibak, Humans cooperate with the native aquatic race to develop a planet with vast animal and mineral wealth, dodging mammoth hurricanes and marauding predators. But the waters of Tobibak conceal enigmas -- who brought the aquatic sophonts, and why? Explore the mysteries in the depths of Tobibak.
Still waters run deep . . .
(Note that this is an e23 reprint of a GURPS Third Edition product.)
36-page PDF.
Stock #30-6805,
ISBN none..
$2.99.
W 2 3
Shipped January 30, 2012
Plush Tentacle
Plush Tentacle needs a blurb!
Plush Tentacle needs a short description!
Stock #9442,
UPC 8-37654-32138-6.
$24.95.
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