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One of our company goals is to make sure that no child goes to bed with dreams of a new Munchkin set unfulfilled because of empty, dusty shelves at their Friendly Local Game Store. Toward that end, we just ordered reprints of three Munchkin games: Super Munchkin; The Good, the Bad, and the Munchkin; and Munchkin Zombies (which is going for a third printing less than a year after its release! Y'all sure love you some shambling undead . . .).
There may be slight disruptions in your Munchkin core set goodness, but we think we've timed these just about right so most stores will be getting the new sets right as they're running out of the current ones.
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It's another blast from wargames' past! JagdPanther Magazine #2 delivers another turret-full of treasures from a bygone era. Get your motor running!
-- Steven Marsh
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On his webcomic, Slightly Off-Topic, David Adams proposes a Munchkin game idea that even we think is too twisted to contemplate: Munchkin Votes. Check it out at the link.
(Also, he's correct that the SJ Games HQ building doesn't look like that. We have flying buttresses.)
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Everyone knows February is all about Valentine's Day, but Axe Cop is too busy chopping off heads to worry about love. So we're going to pick the other important holiday in February: President's Day.
Flip your 2012 Silver Piece at the start of the game.
HEADS: The Munchkin, who for purposes of this rule represents George Washington. (Just go with it.) You may use the Silver Piece to automatically kill a single plant monster. You must give the Silver Piece to the oldest player at the table (or at least the player who will admit to being the oldest) after the combat, unless your father is playing, in which case you must give it to him.
TAILS: Axe Cop! Trivia note: Axe Cop once met Abraham Lincoln. After being Cursed by another player, you may spend the Silver Piece to set free all Hirelings, Allies, Sidekicks, or Minions, including your own. They all go to the discard pile. Any Items they were carrying go with them. You must do this immediately; you cannot retrieve Items from your own Hireling first. After everything gets discarded, give the Silver Piece to the player who Cursed you.
The player to whom you give the 2012 Silver Piece may not use it during the same game.
Because Munchkin Quest doesn't have Hirelings, don't bother to flip the 2012 Silver Piece in an MQ game; just use the HEADS result.
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I haven't done a good enough job recently of communicating the status of Ogre 6th Edition. The status is: Still planned, still the super-fancy as per the prototypes you can see on that page (and which I expect will show up in the display case at PAX in a couple of weeks) . . .
And definitely still not on track for 2011. I warned everyone in May that it might not happen in 2011, and now I can say it definitely won't. I knew that at the end of June, before I took July off, and I should have shared.
There's no sophisticated marketing reason (and, for that matter, no sinister financial reason) for the delay. It's just "not enough hours in Steve's day." Ogre takes a certain amount of concentration and "getting into state" to do right. It's fun, but it's a lot more demanding fun than, say, making up Munchkin curses.
I continue to get more mail about this than any other upcoming project (definitely more than for any single Munchkin projects, probably more than for any two). I know you want it; I want to do it . . . it's just going to take more work.
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Received: 043-1129
Representatives from Hortalez et Cie have announced that insurance premiums for all ships operating in the Antares, Empty Quarter and coreward portions of Lishun sectors will rise by 10% immediately. Speaking for the company, Sir Iver Langfors said that the increases, though regrettable, were necessary due to a sustained rise in losses due to corsairs and piracy over the past two years. Inquiries with other major insurers confirmed that all are likely to be making similar increases in the very near future.
President of the Antares Shipping Association, Lady Sharik Ghagashiisk, stated that increases were disappointing, as the rise in costs would undoubtedly be passed on to consumers. She went on to say that while the raiders and corsairs were endemic to any region bordering Vargr territory, the problem also tended to be cyclical in nature. Therefore she was hopeful that the need for increases would be short lived.
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Before you can create any world or character you can imagine, you'll need to learn the GURPS rules. Pick up GURPS for Dummies and teach yourself how to play!
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Warehouse 23 Exclusive!
It's a 30" long plush posable tentacle. Why did we do it? Because Evil Stevie likes tentacles. And this one is soft and furry and purple.
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